Skip to content

BIOBRIDGE / VOWMATRIX DEVELOPMENT

A living world, built in verifiable stages.

Phase 5 BioBridge browser software is the current focus. Genesis Phase 1B remains the lightweight visual engine; Phases 2–4 and Programme B provide embodiment, continuity and civilization foundations. Built code is not the same as a connected public service.

Future Genesis city vision at dawn
VISION CONCEPT / NOT INSTALLED HARDWARE
PHASE 01 / 1B

Genesis foundations

Ten designed districts, 25 seeded digital citizens, 50 smart assets and a Matrix Time-driven atmosphere. Live views still require healthy WorldCore.

BROWSER ENGINE BUILTInspect this scope →
PHASE 02

Unreal embodiment

Reality Protocol and Unreal integration foundations. MetaHuman content, verified GPU hosting and Pixel Streaming capacity are separate deployment gates.

RUNTIME NOT CONNECTEDInspect this scope →
PHASE B / 03

Presence & continuity

Consent-driven perception, body-independent citizen identity and governed interfaces. Local simulation is labelled, not presented as live sensory hardware.

SOFTWARE FOUNDATIONSInspect this scope →
PHASE 04

Civilization systems

Property, businesses, institutions, resources and supply-chain foundations. Public persistent operations require the Afrihost service to be restored.

BACKEND DEPLOYMENT GATEDInspect this scope →
PHASE 05

BioBridge browser alpha

A working local interface lab, conventional controls, session-specific consent, safe-stop checks and public cross-site software contracts.

CURRENT SOFTWARE FOCUSInspect this scope →
PHASE 06–12

Evidence-led expansion

Richer social presence and verified external devices first. Full-body and neural concepts need independent research, ethics and safety gates; no delivery dates are promised.

RESEARCH HORIZONSInspect this scope →

What the alpha actually does

Local conventional controls, four familiarisation checks, independent input and output consent, optional supported gamepad rumble, bounded traces, emergency stop, idle and focus-loss handling. Generic interface kits and public compatibility manifests do not transfer accounts, consent or persistent sessions.

What must be restored or verified

Healthy WorldCore hosting and migrations, authenticated service access, configured identity providers and enabled presence policies before persistent participation. Amina in Unreal additionally requires verified assets, a running GPU reality node, heartbeats, signalling and entitled Pixel Streaming capacity.

Check actual runtime health →

START SMALL / BUILD WITH CARE

A bridge you can try.
A future we can build.